}User
controls contents, structure, and appearance of objects and their displayed
images via rapid visual feedback.
}Basic
components of an interactive graphics system
}input
(e.g., mouse, tablet and stylus, multi-touch…)
}processing
(and storage)
}display/output
(e.g., screen, paper-based printer, video recorder…)
}First
truly interactive graphics system, Sketchpad,
pioneered at MIT by Ivan Sutherland for his 1963 Ph.D. thesis
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